OK now I wouldn't call that "muddy" but I can see what you mean about the hear it's a bit "flat" and lacking in detail....
I'm no professional so you can take what I say with a pinch of salt but having gone through your galleries first thing is - there's some great shots there so your doing a heck of a lot of things right ... even in the shots of this woman from the same shoot there are quite few that have good degree of detail in the hair.
now first I'm guessing in this shot she's in shadows so there's not a lot of light producing highlights and showing hair detail. the predominant light source seems to be from almost the large amount of ambiant light bleeding though directly behind (and a little high but not high enough to catch the hair)
There's no exif data with this so I can't see if you used flash... it kind of looks like there's a bit of on camera flash either that or there's a light source or a lot of ambient light reflecting front and slightly high (going from face and glasses highlights)
in addition theirs a lot of light reflecting off the grass causing 1: the whole detail of the model to be flattened and 2: casting a strong yellow cast to her legs and forearms and throwing a fair amount of light up under her face and to the hair around the neck (were you expect it to be darker)
what I'd do lighting wise is try using a large reflector or a slave flash witha big soft box to light one side of the face bit more and add some highlights or have the same aimed high to skim the hair.
also her hair's pretty "flat" unlike the other example of the raccoon (sorry I assume it's a raccoon... I can tell almost a dozen kangaroo and wallaby species apart but northern hemisphere animals are all alien looking things to me) now notice the hair is pretty wild and has a lot of contrast... no woman would probably want to look quite so extreme as that in real life but using temporary colour highlights and some teasing and holding hair "product" could allow the hair to catch more highlights and seem less flat.
post production you could probably mask of everything else and use burn and dodge tools to increase hair contrast and also apply slightly heavier sharpening to it....
also I'd probably mask the background and do a little bit of curves and/or local contrast enhancements..
I hope you don't mind as this is both quick and dirty and also a little over the top processing (it's after midnight here and I'm Zzzzzzz..... a little off the ball) but... you get the idea....
1 set mask to select only the hair, use dodge to add increase existing highlights and mid tones (don't try to add non existent highlights - they just look fake)
2 using the same mask do a unsharp mask local contrast enhancements (in the case of this small image about 10 strength with 40 radius)
3 again using the same mask then do a normal unsharp mask with bout 30 strength and about .8 radius (normally you'd do after the next step)
4 use the mask to make an adjustments layer (curves bring the shadows down slightly and slightly increase the mids and highlights so you get a nice S curve shape that balances the lifting of the highlights some more and darkening the hair in the shadows around the neck
5 select the body (without the hair) and mask off the rest of the image
6 do the local contrast enhancement roughly the same strength but slightly higher radius
7 use fade filter to set the filter effect to overlay and pull the fade filter down way way low - like 10 or 15% - don't worry too much about darkening the underside of the legs or arms just yet as the next step will do that
8 using the same mask create a adjustment layer hue/saturation.
boost the total saturation just a touch (about 10 to 14) now go to yellow and pull down it's saturation a fair bit (between 20 and 30) and it's lightness down about the same until the underside of the legs and arms start to slide in to a slight shadows. now slide the yellow's "hue" slider slightly to the left to bring some warmer tones back in to that area (I've over done this step by way too far in this example bringing too much blue (see under sunglasses - and everywhere else).
you can do the above a number of ways to achieve the same result (in fact most of the effects here I'd probably lift (copy past) the individual elements (hair, body) in to their own layers and apply the adjustments just to their own layers